Bora Bora Review and Overview

Bora Bora is a Stefan Feld game for 2-4 players. It plays around 1.5-2 hours.

Overall I would give it a healthy 8 out of 10.

The first 2 minutes is introduction. Then a game explanation. Opinons and wrap-up at 28:22.

In components and aesthetics, the island theme is lovely and bright. The colors are rich and vibrant.

Gameplay is fiddly and wonderful. Resetting the board each round will put off the newer gamer. For those of us looking for an intriguing challenge, this game has it. It has many paths to victory, all of which seem viable. You really need to react to the gamestate as it appears.

The improvement I could most see for it? Drafting the task tiles before the game is set. This will allow players to shape their strategy from the first turn onward.

Spyrium Review and Overview

I’ve been mildly obsessed with the new card game, Spyrium!!

Overall we’re giving it a 7/10.

The components are fine, if nothing special.

The gameplay is interactive, well-timed and DIFFERENT.

The biggest two downsides we’ve found have been in the fiddly-ness of all the bits for those who are not careful where they’re placing things, and the ho-hum theme

Krosmaster Arena Review and Overview

I got the chance to play Krosmaster Arena a month or so ago, AND NOW I CAN’T STOP!!

Overall I give Krosmaster a 7.5/10

The components are fan-fucking-tastic. Beautiful, 3d, lots of details.
The gameplay is a little wacky. It uses a lot of dice. A lot. There are plenty of ways around them though.
Watch a video or two before diving in as the rulebook(as almost all do) leaves much to be desired.

The video should be a decent walk-through with opinions after the 13-minute mark.

Drum Roll Review and Overview

Recently I started playing Drum Roll from Artepia Games. After several plays I’ve come away with the following thoughts:

Components: Beautiful, lots of colors, great wooden bits. Couldn’t be happier with quality, wish the player boards were smaller.

Gameplay: Works very smoothly. Though there were not innumerable choices, a turn did not have an obvious “best” choice. This did lead to some AP issues with multiple groups.

The Good: Fun, flavorful and lots of different performers.

The Not-so-good: Swingy cards with very little mitigation.

This game was certainly worth some plays. Overall a 6.5/10

Fantasy Flight Dusts off Diskwars

Fantasy Flight put out a press release for Warhammer: Diskwars. Diskwars was a quickly overlooked CCG license from the late 90’s. Overlooked until you shove it into the realm of Warhammer I guess? They’ve announced that this should not be considered a CCG, and its core set will have everything a player needs. So maybe this will become a living card game, without the cards?

disk-anatomyI like the novelty of the disks, and using them to measure movement is just smart. Now will this put the constructible boosters back into vogue? A reboot of Pirates of the Spanish Main would be so, so cool.

The disk’s anatomy looks plenty intuitive. The game plays by the disks flipping on top of one another, pinning the other in place. It’s due in stores early next year, so i’ll be keeping an eye out.

Guildhall Unboxing

Next time, I’ll talk about something more like card quality, and maybe set the game up? Unboxing is something I never watch so I had trouble knowing what it should look like. I’ll probably stick to reviews more than unboxing.

Preorder for Omen is active!

ImageZOMG, Pre-orders went live this week for Omen: Reign of War!!

This is a STUNNING two-player card game from Small Box Games. They are only making 1000 copies, so most who would like copies will be pre-ordering them now. For twenty bucks, I couldn’t resist.

The game itself is a 2-player war game. Players use units of soldiers, spirits and beasties to gain rewards and accomplish feats for victory! Lots of neat card interactions in this.

I’ll be sure to post up some thoughts when it comes out later this year 😀

fun quiz!! Top 100 Boardgames of all time!

dominant species!This has been making the rounds on the facebooks!!

http://www.listchallenges.com/top-100-boardgames-on-boardgamegeek?ref=share

I’m sitting pretty at 69 played out of the 100.

There were certainly a few i wanted to play, but have not yet! I suppose i should write them on the internet, to make a quasi-commitment to playing them 😀

Merchants & Marauders—  this one is supposed to be a fun, card driven beast of a game. It should be back in stores late this summer.

antiquity looked interesting, but has less activity than some of the others, so i won’t hold my breath for a reprint

Navegador  I have been told this one is worth some time and effort. AND IT HAS RONDELS!!!

Goa: I’m so bad at auctions, but this one is supposed to be a classic!! Should be back in store any minute!

and finally El Grande. ’cause really, i should have played this by now.

 

What’d you score? What’s your goal?

Hail Caesar! while he still lives…

box design

Lets look a little more in depth at the overlooked Chicken Caesar from Nevermore Games. My first impression of this game, i am not shy to admit, was wholly negative. The pun, the kickstarter, even the cover art… something in making a game when you’re unknown to a community should be in perception, right? Game-makers Bryan Fischer and John Sizemore, have made themselves an excellent negotiation game.

The good: The table is full of open information that doesn’t shy away from real, direct confrontation. This kind of interaction between players is so rare. Honestly, if shown this game without any theme, i really think i could sell it to just about anyone who walks into my store.

The bad: the game hits at 4-5 players without much wiggle room.

Who should check this out? anyone who likes lying and betraying their friends, RIGHT IN THEIR FACE! Welp, I suppose you can play this game a little nicer. Any big bad wolf among you is going to have quite a feast!

here’s how it works:

CknC board

So your chickens have decided the coop could use an overhaul. The roman government is the (obviously) best choice.  Its politicking(politiking?), focus on intellectual discussion, and ultimate treachery seems very cock-like. The Caesar shall be accountable for health and happiness. The tax guys will decide on tax-things, guards will be bribed and monuments to our fallen fowls with be built.

Chicken Caesar is played out over around ninety minutes. Each player represents a powerful chicken-family. Chickens wheel and deal themselves into some of the 5 different government positions. The aediles choose how much to tax the citizens, lining their pockets will also mean that blood is spilt. The Praetors will assign the guards to watch the officials in each office, often sending the traitorous guards after those who are building themselves up too fast. The consul will deliberate on their fallen cohorts; Often taking some financial incentive to build out a monument of an opponent’s family. The Caesar and censor make one important decision during their often short term. The Caesar may veto any one vote as it is placed. This can prevent death of a former beneficiary. The censor will send one chicken into exile until the next offices are seated. They can in fact exile themselves to prevent death.

chickens!

In any round in which a single chicken has died, so shall the Caesar. If his censor is still seated, he will be demoted. All remaining chickens will ascend to their new offices and voting shall continue to place remaining chickens into the empty seats. The game will end when an entire family has been eradicated, or when there are not enough remaining chickens to fill the seats of a new round.

I’ve to date won half of my games of Chicken Caesar. Sometimes it has been throwing shade at the craftier opponents, sometimes trying to fly under the radar of others. Being sweet and simple is not something i’m known for, so this tactic will only work with folks who do not know me. I would totally do this, if opportunity allowed.

The scoring of Chicken Caesar is interesting. It is easy to know when you are winning or losing, as all scores are open. One well-placed monument can put any player over the top in scoring. The chart is an optimization-based score, like Agricola. Individual chickens will earn an insignia for each office they serve from round, to round. If they survive multiple rounds, this develops an “extra” insignia. These can then be offered up to the consul to be built onto your fallen chickens. For every chicken that carries the same kind of insignia, a score will be reached. The Caesar’s insignia is the greatest number of points, as it is very difficult to obtain, and even harder to survive into an extra insignia to be built later.

So the game is built upon good timing, and better negotiation than the next guy.

Overall i would recommend this as a great 5 player negotiation game. Much better than the Bang-werewolves-resistance style, if you’re trying to fill an entire evening of play.

Last Will… mini update

ImageTonight my gaming group dusted off the game Last Will from Czech Games Edition and Rio Grande Games. I had completely forgotten this little gem!! The designer, Vladimír Suchý, is best known for 2009’s Shipyard… I have a feeling we’ll be seeing more games from him in the coming years, as his designs are wonderful and fresh.

Image

care of movieguy247.com

The theme of Last Will is what sells it. At least this is true for 90’s kids like me. It is basically the story of Brewster’s Millions! Your crazy uncle has pitted you against your siblings in a race to learn the true value of money. The first heir to blow their wad will inherit an even larger fortune; no strings attached.

Over the course of 7 rounds. players send out their errand boys, buy and sell formerly-swanky properties, and throw lavish parties. If someone can run out of money first, they’ll win the day!

This game is all about building an engine, and taking stuff from your neighbors. I’m looking forward to more in-depth plays of this one… maybe pairing it up with Ladies and Gentlemen for a lark!