Ginkgopolis is a 1-5 player game from Z-man Games. I love it!
Skip ahead to minute 20 to skip the rules overview. Play from the beginning to… not skip the rules overview.
Overall I’m delivering a 7.5/10!! Loves it!
Components are top notch. Nice-feeling cards, lots of wooden bits, not-useless(almost) player screens.
The gameplay is rather simple, but the rulebook is tangential and hard to decipher.
Playtime is short due to simultaneous action selection.
Fantasy Flight put out a press release for Warhammer: Diskwars. Diskwars was a quickly overlooked CCG license from the late 90’s. Overlooked until you shove it into the realm of Warhammer I guess? They’ve announced that this should not be considered a CCG, and its core set will have everything a player needs. So maybe this will become a living card game, without the cards?
I like the novelty of the disks, and using them to measure movement is just smart. Now will this put the constructible boosters back into vogue? A reboot of Pirates of the Spanish Main would be so, so cool.
The disk’s anatomy looks plenty intuitive. The game plays by the disks flipping on top of one another, pinning the other in place. It’s due in stores early next year, so i’ll be keeping an eye out.
ZOMG, Pre-orders went live this week for Omen: Reign of War!!
This is a STUNNING two-player card game from Small Box Games. They are only making 1000 copies, so most who would like copies will be pre-ordering them now. For twenty bucks, I couldn’t resist.
The game itself is a 2-player war game. Players use units of soldiers, spirits and beasties to gain rewards and accomplish feats for victory! Lots of neat card interactions in this.
I’ll be sure to post up some thoughts when it comes out later this year 😀
Tonight my gaming group dusted off the game Last Will from Czech Games Edition and Rio Grande Games. I had completely forgotten this little gem!! The designer, Vladimír Suchý, is best known for 2009’s Shipyard… I have a feeling we’ll be seeing more games from him in the coming years, as his designs are wonderful and fresh.
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The theme of Last Will is what sells it. At least this is true for 90’s kids like me. It is basically the story of Brewster’s Millions! Your crazy uncle has pitted you against your siblings in a race to learn the true value of money. The first heir to blow their wad will inherit an even larger fortune; no strings attached.
Over the course of 7 rounds. players send out their errand boys, buy and sell formerly-swanky properties, and throw lavish parties. If someone can run out of money first, they’ll win the day!
This game is all about building an engine, and taking stuff from your neighbors. I’m looking forward to more in-depth plays of this one… maybe pairing it up with Ladies and Gentlemen for a lark!
This past weekend found me spending my time learning new games, meeting new people, and looking at the upcoming season of games at GTS’ come and play day. This is a small two-day meeting of northwest game stores and representatives of game companies (local and not).
It was really great to see my friends in the industry. It was also a wonderful opportunity to try out a few upcoming releases.
First on my list was Krosmaster Arena from Japanime Games. Japanime Games is the company responsible for importing the awesome Tanto Cuore and Kanzume Goddess. These games are taking pretty traditional deck-building mechanics, and making them flirty anime fun.
Krosmaster Arena is very different for them, as it is a tactical minis game that was based off of a video game. I have never really checked out this video game. ( no surprise, I am not so good with the video gaming). The board game pits two teams in a tactical match. Each team has four characters with cool abilities and inherent fighting stats. It was adorable! Each character has unique abilities, and the team play was interesting. I liked having to maintain my own characters’ health, as well as helping out my partner.
Next we played a giant set of King of Tokyo! KoT is a silly king-of-hill game I have dubbed ‘monster yahtzee’. So, not something I would play in my group, but something I’d break out when kids are around, sure. The standees were my own height. The dice were about the size of my head. This is something GTS whipped up, which will be hopping around to different conventions. I can’t recommend it enough!! We basically had to throw the cantaloupe-sized dice against the wall to roll them.
Last, but certainly not least, I had a devastatingly small round of High Command. High Command is Privateer Press’ new card game. They have created a deck builder with the personality of a skirmish game. This was fabulous! Each player chooses a faction (Warmachine factions will premiere first, with Hordes to follow soon enough). Players get an interactive game, fighting over territory. The casters are familiar, but I do not think the cards reflect their abilities in the regular game. I did love that they each had a card game equivalent of a ‘feat’ like in Warmachine.
I’m glad I’m starting to get invites to this sort of event, and I think I’ll have to plan to send myself to some of the bigger ones in the coming year!
This week I had the pleasure to meet Alistair Wong, designer of a new party game on Kickstarter, called Wordsmith. He politely offered to show off the game play, and pulled a pretty-looking deck of cards out of his bag.
Setup entails setting out 10 cards on the table facing up and handing each player a hand of four cards. Each card has two letters, with a value from 1 to 5. The numbers act as a score at the end of the game. The higher the number, the more difficult the pair of letters is to create a word. Wordsmith has no turns, so play begins and players can use one card from their hand to create words, using cards on the table. Players leave the card from their hand on the table, taking the cards that began on the table into their score-pile.
Alistair was lightning fast, but I started getting a flow after a little while. It was quite fun to try and play cards from my hand in quick succession, hoping he wouldn’t pluck them up before I could. The play reminded me a lot of playing Set for the first time. It was very fun and the style is nice and efficient.
All-in-all the quality of the cards and novelty of play should make this game quite popular. I can see taking this along to dinner parties or happy hours. It’s simple enough to not intimidate non-gamers. I do have a preference for games that will fit into my purse though.
My first impression of Libertalia tonight was a mix of swarthy joy and uncertainty. Will this still be fun in two months? Can i maintain a pirate voice for more than ten minutes? Should i just play Citadels more?
Libertalia is a card game for 2-6 players designed by Paulo Mori. Players get a set of 9 identical cards. Every player will choose their card at the same time. Cards are displayed and arranged in order of rank. The lowest ranked card will activate first, moving upward. Then, the remaining cards will take turns splitting up the booty for that round.
This continues over 6 turns. Then another 6 cards are added to each players handand play begins again.(eventually there are 3 rounds)
This was fun. Trying to find neat combos, sending out a powerful card, only to have it discarded by a lower-ranking pirate. Cursed booty passed around the table and pirate jokes abound.
There was a great influence of Citadels and other role-selection games here. The quick and light nature made it feel fresh.
I’ll have to play a few more games to be sure, but i’m excited to do so. I love interactive gamer’s party games. I can see this going hand in hand with RoboRally. Just quicker to play!!
What i would want to see in a more sophisticated version is a draft to determine the opening hands…