Board Game Vlog #11 with Maggibot

So I’m back in the land of tasty water and fast wi-fi!!

Let me tell you, do not expect to easily upload from major conventions. I need a press badge next time(my coworkers had them and told me of the magnificent wifi in their lounge)… and yes, now I know that press badges exist, ha!

This is a mini I-swear-i’m-still-alive-post. I’m currently writing up some thoughts on the rest of the con!

Foretold: Rise of a God was surprisingly fun. It’s a card game, multi-player experiences and dungeon crawl. yep. Speaking with the designer he wanted to create the same feeling you get from a great game of EDH(a style of MTG– it’s okay, you can unfollow now).
He did that very thing! It had an interesting balance of set collection and timing. A little negotiation, and because it was made by Legion Supplies… very pretty accessories available. Will be picking this up when it’s out.

Coup Reformation is something I had backed on kickstarter. We played a pickup game with a table that got a lot more than they expected. Brian and myself are not the most casual of negotiators… so they were taken aback when the deals started flying around the table.

We didn’t get to finish our game of Equinox, though we got through 2/3 before the room closed. It’s going to be a fast-paced game until the last 10 moves, when you really want to maximize your impact on the board. Knowing the tiles will also help immensely… in your first play everything is such a surprise!

Next I’ll try to put together a 5 things to do and not to do for a convention… until then? sleeeep

Board Game Vlog #10 with Maggibot

There are so many neat Kickstarters out this week! I’m sad about some of the timing as I am keeping my budget back for GenCon. Maybe getting the word out is payment enough?

Florenza I had to look twice as my first impression was of a stuffy, overused theme. Then looking deeper the game flourishes in low random nature and the theme doesn’t matter!

Fidelitas is just beautiful, tongue-in-cheek card game! They really knocked this out of the park.

Lift Off is coming along really well for a new designer. The campaign is polished, thorough and it seems that he really did his homework.

Redacted is super intriguing! I love hidden identities, negotiation and the minimalist cover is just perfect.

Wizard Dodgeball is silly, quick and the card mechanic works really well!

Board Game Vlog #8 with Maggibot


This week I received a kickstarter reward for Elevenses from Adventureland Games! This is a small card game with a fun teatime twist…
Aquasphere from Stefan Feld has hit kickstarter from TMG to be funded within 10 days!
https://www.kickstarter.com/projects/michaelmindes/aquasphere-by-stefan-feld
Played my first game of Vinhos this week. I found it to be fun and complicated… but I mostly wanted to play more CO2 afterward!
Magnum Opus’ components are a total turn off. I love alchemy themes and fun mad-scientist stuff, but the rules need some editing to take out some of the randomness.
lastly though… just avoid the Archer board game. just no, don’t.

Board Game Vlog #4 with Maggibot

Spent the day at a retailer’s trade show. Found out about a lot of organized play options… talk your ear off about Harbour, Progress and Dark Gothic.

This Harbour:
http://boardgamegeek.com/boardgame/155969/harbour

more about Progress:
http://boardgamegeek.com/boardgame/140717/progress-evolution-technology

more about Dark Gothic(available right meow)
http://boardgamegeek.com/boardgame/146784/touch-evil-dark-gothic

Lagoon Review and Kickstarter Preview

Taking a look at Lagoon from 3hares Games. Visit their Kickstarter here:

This is a fabulous 2-3 person tile game. It does feel a little like an abstract strategy game, though David has taken care to weave his theme into every aspect of play.

I have personally backed this game and hope that you will do the same. It is as polished and political as one could ask for a game from a small publisher.

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Euphoria Review and Thoughts and Dystopias… er whatever

A look into Euphoria: Building a Better Dystopia

This is 2-6 player game that plays in around 60 minutes.

My thoughts on the game begin at minute 24… and my tangents go a little undone. whoops!!

I found the bits in the box to be superb! Beautifully done. The strategy is not deep, but the politics and faction-play keeps the game exciting.

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Coup Review and Overview

A quick look at Coup, from the world of the Resistance. This is a multi-player game asking for bluffing and wizardry.

I backed this and am very happy with the results. I got an extra piece, and prettier money. This is great filler, people!

Drum Roll Review and Overview

Recently I started playing Drum Roll from Artepia Games. After several plays I’ve come away with the following thoughts:

Components: Beautiful, lots of colors, great wooden bits. Couldn’t be happier with quality, wish the player boards were smaller.

Gameplay: Works very smoothly. Though there were not innumerable choices, a turn did not have an obvious “best” choice. This did lead to some AP issues with multiple groups.

The Good: Fun, flavorful and lots of different performers.

The Not-so-good: Swingy cards with very little mitigation.

This game was certainly worth some plays. Overall a 6.5/10

Hail Caesar! while he still lives…

box design

Lets look a little more in depth at the overlooked Chicken Caesar from Nevermore Games. My first impression of this game, i am not shy to admit, was wholly negative. The pun, the kickstarter, even the cover art… something in making a game when you’re unknown to a community should be in perception, right? Game-makers Bryan Fischer and John Sizemore, have made themselves an excellent negotiation game.

The good: The table is full of open information that doesn’t shy away from real, direct confrontation. This kind of interaction between players is so rare. Honestly, if shown this game without any theme, i really think i could sell it to just about anyone who walks into my store.

The bad: the game hits at 4-5 players without much wiggle room.

Who should check this out? anyone who likes lying and betraying their friends, RIGHT IN THEIR FACE! Welp, I suppose you can play this game a little nicer. Any big bad wolf among you is going to have quite a feast!

here’s how it works:

CknC board

So your chickens have decided the coop could use an overhaul. The roman government is the (obviously) best choice.  Its politicking(politiking?), focus on intellectual discussion, and ultimate treachery seems very cock-like. The Caesar shall be accountable for health and happiness. The tax guys will decide on tax-things, guards will be bribed and monuments to our fallen fowls with be built.

Chicken Caesar is played out over around ninety minutes. Each player represents a powerful chicken-family. Chickens wheel and deal themselves into some of the 5 different government positions. The aediles choose how much to tax the citizens, lining their pockets will also mean that blood is spilt. The Praetors will assign the guards to watch the officials in each office, often sending the traitorous guards after those who are building themselves up too fast. The consul will deliberate on their fallen cohorts; Often taking some financial incentive to build out a monument of an opponent’s family. The Caesar and censor make one important decision during their often short term. The Caesar may veto any one vote as it is placed. This can prevent death of a former beneficiary. The censor will send one chicken into exile until the next offices are seated. They can in fact exile themselves to prevent death.

chickens!

In any round in which a single chicken has died, so shall the Caesar. If his censor is still seated, he will be demoted. All remaining chickens will ascend to their new offices and voting shall continue to place remaining chickens into the empty seats. The game will end when an entire family has been eradicated, or when there are not enough remaining chickens to fill the seats of a new round.

I’ve to date won half of my games of Chicken Caesar. Sometimes it has been throwing shade at the craftier opponents, sometimes trying to fly under the radar of others. Being sweet and simple is not something i’m known for, so this tactic will only work with folks who do not know me. I would totally do this, if opportunity allowed.

The scoring of Chicken Caesar is interesting. It is easy to know when you are winning or losing, as all scores are open. One well-placed monument can put any player over the top in scoring. The chart is an optimization-based score, like Agricola. Individual chickens will earn an insignia for each office they serve from round, to round. If they survive multiple rounds, this develops an “extra” insignia. These can then be offered up to the consul to be built onto your fallen chickens. For every chicken that carries the same kind of insignia, a score will be reached. The Caesar’s insignia is the greatest number of points, as it is very difficult to obtain, and even harder to survive into an extra insignia to be built later.

So the game is built upon good timing, and better negotiation than the next guy.

Overall i would recommend this as a great 5 player negotiation game. Much better than the Bang-werewolves-resistance style, if you’re trying to fill an entire evening of play.